package everything.search.trees.nodes;

import everything.search.AgentState;

public class GameTreeMaxiMaxNode extends GameTreeNode {

	
	double _opValue;
	
	public GameTreeMaxiMaxNode(AgentState state, GameTreeNode parent, double value, double opValue, String move) {
		super(state, parent, value, move);
		_opValue = opValue;
	}
	
	public double getOpValue(){
		return _opValue;
	}
	
	public void setOpValue(double opValue){
		_opValue = opValue;
	}
	
	public String toString(){
		return _move + "  " + _value + ", " +_opValue+ " " + _state;
	}
	
}
